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Dwighty4000
Guest
I'm currently making a game that should come out for windows, but how complicated would it be to publish the same game for Linux and Mac with GameMaker Studio 2?
In this case, would it be just a question of pressing a few buttons to export the same game made to the other platforms, or is that a lot of effort with a lot of fine adjustment in the programming of GML?
In this case, would it be just a question of pressing a few buttons to export the same game made to the other platforms, or is that a lot of effort with a lot of fine adjustment in the programming of GML?