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I currently have in plan a simple platformer game, with a pretty straightforward concept: Terrahyru
Terrahyru isn't just your stereotypical platformer game that you think would end up in "the noobyss"
(AKA the place where thousands of bland creations go; alt. name: noob abyss)
THE CONCEPT IS LIKE THIS:
You are in a typical world, but you need to collect "spell bubbles". What are spell bubbles? These are the core elements of the game; spell bubbles, when collected enough of the same kind, will grant you special powers tha you will use to help you with tricky obstacles.
Your primary spell (or starter spell) is telekinesis, this spell grants you the ability to move certain blocks in a specified range; of course blocks are strategically placed in a position that would require you to think in order to move the blocks in the correct order in order to move on to the next level.
The goal of the game is to the recollect all the pieces of the ancient spell (whose name I'm still working on), in different worlds.
What do you think? Opinions, suggestions, and constructive criticisms are welcome.
Terrahyru isn't just your stereotypical platformer game that you think would end up in "the noobyss"
(AKA the place where thousands of bland creations go; alt. name: noob abyss)
THE CONCEPT IS LIKE THIS:
You are in a typical world, but you need to collect "spell bubbles". What are spell bubbles? These are the core elements of the game; spell bubbles, when collected enough of the same kind, will grant you special powers tha you will use to help you with tricky obstacles.
Your primary spell (or starter spell) is telekinesis, this spell grants you the ability to move certain blocks in a specified range; of course blocks are strategically placed in a position that would require you to think in order to move the blocks in the correct order in order to move on to the next level.
The goal of the game is to the recollect all the pieces of the ancient spell (whose name I'm still working on), in different worlds.
What do you think? Opinions, suggestions, and constructive criticisms are welcome.