Mouse Event for Joystick 1 Button 7:
for all puse: destroy the instance <------ When I press the Y Button to get out of car, it creates a new object that tests if collision with a car object, destroys itself and starts the whole car control object.
for all Score: execute code:
playercar.x = plypos.x
playercar.y = plypos.y
Score.carhlth = lives
stop sound carrunning
for all Score: if carcolor is equal to 0
for all interfacecontrols: create instance of object crimsonauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 1
for all interfacecontrols: create instance of object redspauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 2
for all interfacecontrols: create instance of object yellowauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 3
for all interfacecontrols: create instance of object copee at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 4
for all interfacecontrols: create instance of object greenauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 6
for all interfacecontrols: create instance of object brwnauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 5
for all interfacecontrols: create instance of object blueauto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 7
for all interfacecontrols: create instance of object chopmoto at position (playercar.x,playercar.y)
for all Score: if carcolor is equal to 8
for all interfacecontrols: create instance of object Taxi at position (playercar.x,playercar.y)
change the instance into object mancontrols, yes performing events
for all playercar: destroy the instance
for all CarControls: destroy the instance
for all CarLance: destroy the instance