M
Misty
Guest
When texture interpolation is on, sprites have a strange white/grey border around their edges.
Setting draw_set_color(c_black) did not work.
Setting the depth to negative did not work.
Setting the background color to green to not chance the border to green.
The device seems to be ignoring the pixels behind/next to the sprite and not interpolating them.
Setting draw_set_color(c_black) did not work.
Setting the depth to negative did not work.
Setting the background color to green to not chance the border to green.
The device seems to be ignoring the pixels behind/next to the sprite and not interpolating them.