S
SmallyBiggs
Guest
HI,
I'm looking to convert a previous pc game project to a mobile platform. Considering I haven't purchased any modules yet, is there any way I can accurately test how the game would appear on a particular screen resolution, for example, the iphone 6? Can simply settings the "view" and "port on screen" accurately reflect this? If so, how do I properly set these to simulate such a screen resolution?
Below are the details of the current project scale:
Most of the sprites are drawn on a 64x64 scale,
in a room that is 1729 wide x 960 high,
and only about a 1/4 of the room should ideally be in view.
Any help is greatly appreciated!
I'm looking to convert a previous pc game project to a mobile platform. Considering I haven't purchased any modules yet, is there any way I can accurately test how the game would appear on a particular screen resolution, for example, the iphone 6? Can simply settings the "view" and "port on screen" accurately reflect this? If so, how do I properly set these to simulate such a screen resolution?
Below are the details of the current project scale:
Most of the sprites are drawn on a 64x64 scale,
in a room that is 1729 wide x 960 high,
and only about a 1/4 of the room should ideally be in view.
Any help is greatly appreciated!