loudsoundmovies2
Member
Hey guys,
I am developing a little first person shooter, the problem is I want to import a .obj file or convert it to .d3d doesnt really matter to me, the problem is my .obj file has a .mtl file which tells the .obj file where all the textures should be placed on the model. Now game maker doesnt support reading a .mtl file so what I would like to do is to save that .mtl file as a single big texture map to wrap arround the .obj or .d3d when it is loaded in game maker. I have searched and searched for software to do this, tried sketchup, ive tried blender(lost my patience with it), uvunmapper ect.
the model is all textured ready to go all I need to do is export a single image texture map for it.
any advice is really appreciated.
Regards
James
I am developing a little first person shooter, the problem is I want to import a .obj file or convert it to .d3d doesnt really matter to me, the problem is my .obj file has a .mtl file which tells the .obj file where all the textures should be placed on the model. Now game maker doesnt support reading a .mtl file so what I would like to do is to save that .mtl file as a single big texture map to wrap arround the .obj or .d3d when it is loaded in game maker. I have searched and searched for software to do this, tried sketchup, ive tried blender(lost my patience with it), uvunmapper ect.
the model is all textured ready to go all I need to do is export a single image texture map for it.
any advice is really appreciated.
Regards
James