Haha, thanks, but I don't have anything planned really. I'm not very active in the game maker community anymore. I mostly visit for maintenance.when will this wonderfull asset be on sale again? i waant it
Thank you. It's not a built-in feature, but it's possible if you study the code. You're on the right track with the idea; that's a good way of doing it in a large-scale world.This asset is amazing and has been working really great for me for some time now. I have however recently run into some performance problems when using a lot of water. The problem seems to come from "wp_rectangle_update_simulation", especially while trying to update it multiple times per frame. Probably not that strange as I'm trying to use so much water. But is there any convenient way of only updating parts of the simulation? Like only in and slightly around the view.
Deactivating any objects outside the view? It temporarily makes them not exist. (It's usually the best to run deactivation in an alarm, e.g. every 10-20 game steps depending on how fast the player can move around). There's some caveats (like, you need to figure out how to make moving objects not get stuck in walls that randomly start existing again if they're at the very edge of the activation range) but it's worth learning to use the activation system - it also has the added bonus that offscreen enemies won't attack you until you get close (because they don't exist)... with no need for you to code any special behavior for them.But is there any convenient way of only updating parts of the simulation? Like only in and slightly around the view.
Hi, thank you for purchasing To fill an area with water, you can use the script wp_rectangle_set_volume. You can use an "amount" argument of 1 if you want to completely fill the area. The script contains documentation for its parameters, so you can find more details there.Hi. I purchased your extension, but ran into some problems. Help me if it's not difficult. Firstly, I did not understand how to make the room immediately have an area filled with water. Secondly, I can't adjust the position of the refraction, for some reason it shifts to the side relative to the real position of the object. I can't figure out how to fix it
I don't need to fill the area with water, I need a pond to already exist in the room when loading. wp_rectangle_set_volume starts filling up when the game starts. I need it to be like in the example. How to do it?Hi, thank you for purchasing To fill an area with water, you can use the script wp_rectangle_set_volume. You can use an "amount" argument of 1 if you want to completely fill the area. The script contains documentation for its parameters, so you can find more details there.
As for the issue in your screenshot, it seems to be more than just refraction that is placed incorrectly there. It might relate to view/camera or window setup. You can try tweaking the x and y arguments (or the padding or width/height arguments) of the calls to wp_rectangle_add_reflections_and_draw or wp_rectangle_draw scripts to see if you can get it drawn in the correct spot.
Good luck!