Flaick
Member
Hi guys. I'm developing a game in which there are lot of sub-menus opening on certain action. I've made a tileset for that window menu.
My question is:
1. is better to use sprite_create_from_surface()? And using sprite_delete() when no need anymore...
or
2. Pre-made the window's menu sprites into IDE? But my texture pages will raise a lot.
Those sprites are about 800x600 each.
Must sint question:
In generally do you use a IDE pre-made sprite or draw it at runtime for a window sub-menu?
Is a problema having lot of texture pages?
My question is:
1. is better to use sprite_create_from_surface()? And using sprite_delete() when no need anymore...
or
2. Pre-made the window's menu sprites into IDE? But my texture pages will raise a lot.
Those sprites are about 800x600 each.
Must sint question:
In generally do you use a IDE pre-made sprite or draw it at runtime for a window sub-menu?
Is a problema having lot of texture pages?