Dr_Nomz
Member
I'm learning to use collision_line and I noticed that my objects are colliding with the bounding box of the sprite, even though it has a specific mask set for it. Why is that? Can I change the behavior of it?
EDIT: Just looked into it a bit more, I have another question: What exactly does the precise collision checking do for sprites?
EDIT: Just looked into it a bit more, I have another question: What exactly does the precise collision checking do for sprites?