ZombieSquirrel
Member
Hi everyone, I have a simple question about team development.
I've been making my own stuff, toying around, learning,... on GMS2 since january.
I find myself driven, this is more than a passion now and in the distant future I might "go there"
and start releasing my own game. I barely game anymore, when I get home I flip open this
beefy gaming laptop and instead of Steam, I open GMS2. And I often go crazy. Often I find
myself still working on it at 3 o'clock at night (if I don't have anything going on the next day, like work or something). Vacations? That's "game making time marathon mode". It's beginning to dawn on me that this is what I need to do in the future.
Now, my wife has noticed, and she is currently on track to become a programmer herself,
as she is going through courses and will apply for jobs a few months for now. I myself am an engineer and math, logic,... is basically all I know.
I guess my passion rubbed off on her, and we both decided today to do this together. Since i'm artistic, graphics and sound will always be my side of it, but programming together might make some project a realistic pipedream to one day finish and release.
So really, it might be important to have GMS2 running on both our laptops
while still working on the same mutual project. Instead of watching a movie together, coding a game together seems like such a better usage of our free time.
Is this possible, how is this done if it is possible,...
The question is:
How good is GMS2 in team-related development?
I currently go back and forth between 2 laptops myself, but I always copy the project to a USB stick
and transfer it before I continue to work on something.
I've been making my own stuff, toying around, learning,... on GMS2 since january.
I find myself driven, this is more than a passion now and in the distant future I might "go there"
and start releasing my own game. I barely game anymore, when I get home I flip open this
beefy gaming laptop and instead of Steam, I open GMS2. And I often go crazy. Often I find
myself still working on it at 3 o'clock at night (if I don't have anything going on the next day, like work or something). Vacations? That's "game making time marathon mode". It's beginning to dawn on me that this is what I need to do in the future.
Now, my wife has noticed, and she is currently on track to become a programmer herself,
as she is going through courses and will apply for jobs a few months for now. I myself am an engineer and math, logic,... is basically all I know.
I guess my passion rubbed off on her, and we both decided today to do this together. Since i'm artistic, graphics and sound will always be my side of it, but programming together might make some project a realistic pipedream to one day finish and release.
So really, it might be important to have GMS2 running on both our laptops
while still working on the same mutual project. Instead of watching a movie together, coding a game together seems like such a better usage of our free time.
Is this possible, how is this done if it is possible,...
The question is:
How good is GMS2 in team-related development?
I currently go back and forth between 2 laptops myself, but I always copy the project to a USB stick
and transfer it before I continue to work on something.