Psycho_666
Member
Hello everyone.
So I'm working on a game and I have reach the point where I need to start working on my card mechanics.
I'm pretty sure I know how to program what I want to do in-game. My issue is the initial setup.
I have a choice between 2 options.
1. Make a card data object and store all card data (unexpected, I know) in that object so whenever the game needs something it will call this object and fetch information from it.
2. Use external files. No coding needed, just notepad. Piling up content later on will be much much MUCH faster and easier.
Once I commit to one I don't want to have to change to the other,so what do you think?
So I'm working on a game and I have reach the point where I need to start working on my card mechanics.
I'm pretty sure I know how to program what I want to do in-game. My issue is the initial setup.
I have a choice between 2 options.
1. Make a card data object and store all card data (unexpected, I know) in that object so whenever the game needs something it will call this object and fetch information from it.
2. Use external files. No coding needed, just notepad. Piling up content later on will be much much MUCH faster and easier.
Once I commit to one I don't want to have to change to the other,so what do you think?