A
AgelessFall
Guest
In my current project we are shooting for a high-quality graphical style, something like Rayman Origins as you can see below.
Regarding this kind of graphical style, in our work I've kind of learned that raster images aren't very good at accomplishing this so we looked to move to vector images. Sadly, Gamemaker has somewhat limited support for vectors so, I was wondering, is there a better way to achieve this kind of style in Gamemaker? If so, how would I go about doing this without destroying performance with high-resolution graphics? If not, what kind of alternative engine could I look at for this? I would much prefer to stick with Gamemaker but this has been making art assets, a tad difficult.
Thank you for any help you can provide!
Regarding this kind of graphical style, in our work I've kind of learned that raster images aren't very good at accomplishing this so we looked to move to vector images. Sadly, Gamemaker has somewhat limited support for vectors so, I was wondering, is there a better way to achieve this kind of style in Gamemaker? If so, how would I go about doing this without destroying performance with high-resolution graphics? If not, what kind of alternative engine could I look at for this? I would much prefer to stick with Gamemaker but this has been making art assets, a tad difficult.
Thank you for any help you can provide!