SnoutUp
Member
Card Hog is a Look, Your Loot! and Dungeon Cards inspired grid crawler with light RPG and deck building elements. Player moves a character card around, picking up weapons, fighting enemies, collecting items and using skills.
Steam: https://store.steampowered.com/app/1163740/Card_Hog/
Android: https://play.google.com/store/apps/details?id=com.snoutup.cardhog
iOS (beta): https://testflight.apple.com/join/OoZvPOZg
Humble beginnings
There are different card combinations to explore and I'm trying to add more surprises (mostly pleasant ones) for the player.
Current features:
* Endless game mode
* Three bosses
* Dozens of different enemy, weapon and skill cards
* Basic card upgrade system
* Temporary mouse-drawn art (which some people like ¯\_(ツ)_/¯)
I'm working on a way to split some of the cards into a character-based specialty system and add more progression mechanics. Also in plans: fixed length "story" mode, NPC with light quests, more cards and their combinations, achievements, unlocks and all that jazz!
Try it out and let me know what you think! Feedback and all kinds of ideas are very welcome!
Steam: https://store.steampowered.com/app/1163740/Card_Hog/
Android: https://play.google.com/store/apps/details?id=com.snoutup.cardhog
iOS (beta): https://testflight.apple.com/join/OoZvPOZg
Humble beginnings
There are different card combinations to explore and I'm trying to add more surprises (mostly pleasant ones) for the player.
Current features:
* Endless game mode
* Three bosses
* Dozens of different enemy, weapon and skill cards
* Basic card upgrade system
* Temporary mouse-drawn art (which some people like ¯\_(ツ)_/¯)
I'm working on a way to split some of the cards into a character-based specialty system and add more progression mechanics. Also in plans: fixed length "story" mode, NPC with light quests, more cards and their combinations, achievements, unlocks and all that jazz!
Try it out and let me know what you think! Feedback and all kinds of ideas are very welcome!
Cheers!
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