• Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Windows Excessive Loading times

JaXm

Member
Good evening everyone! I hate that my first post has to be one of bafflement, but I just recently began using GM:S2 to begin creating my first game, and whilst following a few tutorials everything has gone well up until I tried running a test of my first lines of code.
For the first few tests the game window loaded fairly quickly, just a couple of seconds for the "output" window to run through it's commands, and then a couple seconds for the game window to open. But after only adding maybe a dozen new lines, I went to run another test, and suddenly the game window now takes nearly a minute to load. All in all I have about maybe 50 lines of code, give or take, and was loading just fine when I had about 30.
Did I do something wrong, or have I encountered some wonky Game Maker thing?
I saw someone added the lines from the output window when asking a question, so I shall do the same, in case it will help!
Thanks, everyone, and I hope this isn't a mundane and tedious thing to answer!

"cmd" /c subst Z: "C:\Users\l300z\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0420534s for command "cmd" /c subst Z: "C:\Users\l300z\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 10/18/2019 22:09:38
"cmd" /c subst X: "C:\Users\l300z\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0355599s for command "cmd" /c subst X: "C:\Users\l300z\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 10/18/2019 22:09:38
"cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.372"

elapsed time 00:00:00.0365313s for command "cmd" /c subst W: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.4.372" started at 10/18/2019 22:09:38
Saving project to: C:\Users\l300z\Desktop\testgame\testgame.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.4.372/bin/Igor.exe" -j=8 -options="C:\Users\l300z\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run

Loaded Macros from C:\Users\l300z\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\testgame_B7A11E5E\macros.json
Options: W:/bin\platform_setting_defaults.json
Options: C:\Users\l300z\AppData\Roaming/GameMakerStudio2\L300z24_2199261\local_settings.json
Failed to load Options from C:\Users\l300z\AppData\Roaming/GameMakerStudio2\L300z24_2199261\local_settings.json
Options: C:\Users\l300z\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\testgame_B7A11E5E\targetoptions.json
W://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="testgame" /td="X:/" /cd="Z:/testgame_B7A11E5E" /zpuf="C:\Users\l300z\AppData\Roaming/GameMakerStudio2\L300z24_2199261" /m=windows /tgt=64 /nodnd /cfg="default" /o="X:/testgame_561A19CB_VM" /sh=True /optionsini="X:/testgame_561A19CB_VM\options.ini" /cvm /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\l300z\Desktop\testgame\testgame.yyp" /preprocess="Z:/testgame_B7A11E5E"
Reading project file....C:\Users\l300z\Desktop\testgame
Reading project file....W:\BaseProject
Reading config delta 'C:\Users\l300z\Desktop\testgame\options\main\inherited\options_main.inherited.yy'
finished.


W://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/testgame_B7A11E5E\ExtensionOptions.json
OptionsIni
Options: Z:/testgame_B7A11E5E\PlatformOptions.json
[Compile] Run asset compiler
C:\WINDOWS\system32\cmd.exe /c ""W://bin/GMAssetCompiler.exe" /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="testgame" /td="X:/" /cd="Z:/testgame_B7A11E5E" /zpuf="C:\Users\l300z\AppData\Roaming/GameMakerStudio2\L300z24_2199261" /m=windows /tgt=64 /nodnd /cfg="default" /o="X:/testgame_561A19CB_VM" /sh=True /optionsini="X:/testgame_561A19CB_VM\options.ini" /cvm /baseproject="W:/BaseProject\BaseProject.yyp" "C:\Users\l300z\Desktop\testgame\testgame.yyp" /bt=run /rt=vm"
Reading project file....C:\Users\l300z\Desktop\testgame
Reading project file....W:\BaseProject
Reading config delta 'C:\Users\l300z\Desktop\testgame\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... X:/testgame_561A19CB_VM\testgame.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=468.4019
Stats : GMA : sp=2,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=2,ro=1,da=0,ex=0,ma=25,fm=0x200400080020


C:\WINDOWS\system32\cmd.exe DONE (0)
DoSteam
Igor complete.
[Run] Run game
Options: Z:/testgame_B7A11E5E\MainOptions.json
W://windows/Runner.exe -game "X:/testgame_561A19CB_VM\testgame.win"
 

Nocturne

Friendly Tyrant
Forum Staff
Admin
Even my largest games take no more than a couple of minutes to run and my smallest only seconds, so something isn't right here! Not sure what could be causing the delay... overly aggressive anti-virus checks perhaps? I would say that it might be worth contacting YYG support as these kind of things are difficult to diagnose on the forums.
 
Top