HighlandCoo
Member
Hi everyone,
Im currently making my latest game "WAYPOINT"
itch.io page
The objective of the game is to guide spacecraft to their destinations, avoiding hazards and also dispatching your shuttles from base to deal with any in-flight situations. Kind of like a 911 operator game, but with a traffic control later on top.
Currently im working on a perk/upgrade system for players to spend cash and "reputation points" on to unlock "stuff".
BUT
Im struggling to think of fun ideas for the perk system. I want to have the traditional stuff like "faster ships" or "tougher crew" but I also want players to have really crazy options with a risk/reward.
For example one idea for a ship perk is "Event Horizon" - your ships can teleport to their desination instantly, but sometimes never arrive.
Or another example of a crew perk is "Deus Ex" - your crew are biomechanically enhanced to automatically get X skills, but can never add more/different skills later
Can anyone else think or any other ideas?
If I do eventually finish this game, I will add the tag of your choosing into the game credits.
Thanks for reading!
Im currently making my latest game "WAYPOINT"
itch.io page
The objective of the game is to guide spacecraft to their destinations, avoiding hazards and also dispatching your shuttles from base to deal with any in-flight situations. Kind of like a 911 operator game, but with a traffic control later on top.
Currently im working on a perk/upgrade system for players to spend cash and "reputation points" on to unlock "stuff".
BUT
Im struggling to think of fun ideas for the perk system. I want to have the traditional stuff like "faster ships" or "tougher crew" but I also want players to have really crazy options with a risk/reward.
For example one idea for a ship perk is "Event Horizon" - your ships can teleport to their desination instantly, but sometimes never arrive.
Or another example of a crew perk is "Deus Ex" - your crew are biomechanically enhanced to automatically get X skills, but can never add more/different skills later
Can anyone else think or any other ideas?
If I do eventually finish this game, I will add the tag of your choosing into the game credits.
Thanks for reading!