Legacy GM Changing arguments of existing particles

MeBoingus

Member
Hi all,


I'm making a simple space shooter, where I use particles to create "scrolling stars" in the background.
At the end of each level, I need to give the illusion of the background speeding up (the player flying faster).

To do this, I change the speed of the star particles so that they move down the screen faster, giving the illusion of moving at a higher speed.

This works fine for NEW stars, but the existing star particles continue to move down the screen at their original set speed.


Is there any way for me to alter the speed at which the existing particles move?
 

NightFrost

Member
Once a particle has spawned, the changes to part type settings won't have any effect on them. (I can only speak for GMS2 but I assume 1.4 worked the same way.) Except, I've noticed, the sprite, which will be applied even to existing particles.
 

HayManMarc

Member
I'm not sure if it would work, but maybe you could move the layer they're drawn on downward as the new ones start on a different layer? (I dunno.)
 
Top