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so i want to create an object that can constantly fire out rain sprites downwards with a bit of spread to make it more random i'm just not really sure how to go about doing this.
Highly recommend: https://host-a.net/f/72939-particledesigner25zip
Been using for a few years, it's great for quickly prototyping a particle effect.
It has an option to "export to GML"... which gives you the code for your effect -- which is a bunch of built-in particle functions, with their values tweaked accordingly.
It will save you countless trial & error times of running your project.
I'd be glad to help with the actual coding of it also, just let me know.
Particles in itself is already quite efficient enough. It's fine to use it in moderation, not to mention its ease of use, simplicity, etc. Also, you most likely won't notice the difference anyway unless your game is 'that' demanding that can really use the efficiency difference between the two.
Particles in itself is already quite efficient enough. It's fine to use it in moderation, not to mention its ease of use, simplicity, etc. Also, you most likely won't notice the difference anyway unless your game is 'that' demanding that can really use the efficiency difference between the two.
Not sure if use-in-moderation can apply to rain though, unless you're doing a very retro pixel style or simulating a very light sprinkle. To make convincing rain you need hundreds of raindrops if not thousands.