K
Karoline Dianne
Guest
I just re-installed my GM:S 1.4 license to try my hand again, and I immediately noticed something profoundly wrong. Absolutely every instance of the 'Set Sprite Color Blend' Drag&Drop function being used was backwards. Anything set to be blue was instead blended red. Anything set to red was instead blended blue. Anything set to cyan became yellow, and so on. I can't seem to find any cause for this, any setting or option anywhere. It's completely arbitrary as far as I can tell.
I noticed it first when I opened an old project that uses black & white minimalistic sprites for everything and color-blends as appropriate. It worked perfectly fine in the past, but now everything's backwards. I then started a new project to test it again, just making a white circle object that cycles between color blends on an alarm timer, and it's the same issue. In all instances, the color blend chosen in the 'Set Sprite Color Blend' box is inverted.
I'm at an absolute loss as to why this is happening and how to fix it, other than the ridiculous option of 'just choose the backwards color'. Does anyone have any idea what's going on here? Why on earth would this be happening and how can I fix it?
I noticed it first when I opened an old project that uses black & white minimalistic sprites for everything and color-blends as appropriate. It worked perfectly fine in the past, but now everything's backwards. I then started a new project to test it again, just making a white circle object that cycles between color blends on an alarm timer, and it's the same issue. In all instances, the color blend chosen in the 'Set Sprite Color Blend' box is inverted.
I'm at an absolute loss as to why this is happening and how to fix it, other than the ridiculous option of 'just choose the backwards color'. Does anyone have any idea what's going on here? Why on earth would this be happening and how can I fix it?