Calvert
Member
Suppose you want a random/semi-random system that somewhat steadily spawns a type of object.
For example, spawning meteors that a player must deal with in an arcade style game: Meteors should be unpredictable, but generally there shouldn't be too many or too little at a given time.
How would you go about it? I am considering multiple different methods.
For example, spawning meteors that a player must deal with in an arcade style game: Meteors should be unpredictable, but generally there shouldn't be too many or too little at a given time.
How would you go about it? I am considering multiple different methods.