G
gibberingmouther
Guest
i'm using a significantly homebrewed version of GURPS, available here: http://www.sjgames.com/gurps/lite/3e/gurpslite.pdf
i have casters in my game and they are pretty powerful. dipping into magic is pretty powerful, but I want people who choose mainly physical stats (min max) to be able to do well also. how can i make "high level" fighters better able to stand out against low level ones in this system? i don't want the hero to be easily killable by mooks, basically. so one thing i'm going to do is change criticals so low level characters can't auto-hit high level ones and kill them in like one shot.
in the actual GURPS handbook (which you have to buy) there was a way to lower the opponent's chance to hit if the hero had really high skill but i can't use that because it's in the book you have to buy. but that's kind of the idea i'm going for.
i have casters in my game and they are pretty powerful. dipping into magic is pretty powerful, but I want people who choose mainly physical stats (min max) to be able to do well also. how can i make "high level" fighters better able to stand out against low level ones in this system? i don't want the hero to be easily killable by mooks, basically. so one thing i'm going to do is change criticals so low level characters can't auto-hit high level ones and kill them in like one shot.
in the actual GURPS handbook (which you have to buy) there was a way to lower the opponent's chance to hit if the hero had really high skill but i can't use that because it's in the book you have to buy. but that's kind of the idea i'm going for.