TongueSurgery
Member
Hello all, I'm having some trouble with some of the physics functions. It's been a real thorn in my side and hopefully someone can help.
I basically have a function that puts forces on the player object when using an analog stick on a gamepad, and I'm trying to add a sort of "dash" action when the player presses a button, however the player never moves any faster than a certain amount, even when set to something crazy like 900, and I've gone even higher, what am I missing? I also made sure to check "Enable Physics" on the object, although I tried both ways it doesn't seem to matter much.
Here is my code ("WyvernState" is just an enumerator on the player, also this is on the Begin Step event, and "Force" is set to 75):
Thanks for the help, and I'm sorry if this is a stupid question!
I basically have a function that puts forces on the player object when using an analog stick on a gamepad, and I'm trying to add a sort of "dash" action when the player presses a button, however the player never moves any faster than a certain amount, even when set to something crazy like 900, and I've gone even higher, what am I missing? I also made sure to check "Enable Physics" on the object, although I tried both ways it doesn't seem to matter much.
Here is my code ("WyvernState" is just an enumerator on the player, also this is on the Begin Step event, and "Force" is set to 75):
Thanks for the help, and I'm sorry if this is a stupid question!
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