A development build of the game, as I'm working on various aspects of the game, like optimization, variation in the levels, improved level structure, overhaul of the weapon system, enemy variety and AI fix up, etc.
https://www.dropbox.com/s/zgz90va6mq45bhs/Zarougin - v0.057_pre8.zip?dl=0
Build notes
--Additions--
> Added weapon reload animations. (A bit glitchy)
> Added in grenades.
> Added in a basic leveling up system.
>> Weapons you have will also level up with you.
> Added per-object shading.
> Added in weapon meleeing.
>> The animations for it is pretty broken though, so those are disabled.
> Added in fire gysers.
> Added floating mines.
>> Using place-holder explosion effects, taken from the grenade effects.
> Added enemies dropping their weapons (I'm currently wondering if I should keep this in or remove it due to balancing stuff).
> Added a prompt to the 'Quit game' button to avoid quitting the game by accident.
--Other changes--
> Revamped the main menu
>> Graphical settings become unchangable when setting the "Use custom graphics settings" to "false".
> Debris from destructable walls go in the opposite direction of any explosion in contact with it.
>> Debris also now collide with each other. Kinda.
> Enemies now drop grenades.
> NPC weapons view range has been extended.
>> NPC weapons now shoot slower for balance.
> Raised the pricing of the shotguns.
> Lowered the pricing of the Sub-machineguns.
> Leveling up and money drops have been lowered for progression reasons.
> The levels have been changed minorly.
> You can no longer take out your weapon/put it away while the game is paused.
> Minor changes to the main menu.
> Motion blur has been disabled on certain objects.
> Changed how the HP regen system works... again.
> Optimized blood, motion blur, and other stuff.
> Small tweaks to visual effects.
> Enemies no longer have noise spam when shot by a shotgun.
> A couple of assault rifles have been nerfed.
> Lowered the amount of ammo gained from ammo boxes. (Because of the frequency of when enemies drop them)
> Various other changes.
> Disabled the "Weapon upgrading" tab in the weapon shop due to the adding of weapon pickups. (This is to test how balanced this is)
> Selling weapons picked up from enemies are devalued. (Not applied yet)
> Giant enemies can no longer be staggered.
> Updated player armor sprites. (Although, you'll need to cheat if you want to use the armors)
> Shadows generated from objects now correspond with the alpha value of those objects.
--Removed--
> Removed a type of motion blur that caused a severe amount of lag when moving fast.
> Removed being able to skip dialogue blocks due to game crashes.
> Removed some dialouge from a level.
--Bugs/Glitches--
(Fixed) Elevator buttons no longer spaz out when activated.
(Fixed) Cover used by the player no longer destroy an extreme amount of bullets fired at them.
(Fixed) Minor fixes to very small changes.
(Fixed) The textbox now displays the correct names in certain cutscenes.
(Fixed) The player back weapon now has motion blur (It was somehow not being applied to it)
(Fixed) Certain main menu buttons no longer have a weird delay to them when clicking them.
(Fixed) The main menu fire is no longer darker than it should be.
(BUG) The main menu fire randomly disappears when reloading the game.
(BUG) Reload animations are a little broken.
(BUG) Elevators have a chance to cancel out fall damage.
(BUG) You might get stuck in the elevator when it's done moving upwards.
(BUG) Floating mines don't cause damage to the player for some reason.
--Additions/changes that might be placed in the next update--
> A proper level up system
> Menu music. (Attempting a certain style)
> Melee animations to the player and enemy weapons. (Partially done)
> An alternative animation system.
--Other stuff--