obscene
Member
Doing top-down water and I am using a very basic wave shader. It looks legit but the animation is static. If I run a character through the water, there is no way for it to affect it. The entire body of water maintains a constant animation.
The only way I can think to make this effect dynamic would be to have a surface, possibly black and white, where I can draw the shapes of waves dynamically and then pass that surface to a shader which would distort the reflection based on values from black to white.
Does such a thing exist? I would gladly buy an asset that did this.
The only way I can think to make this effect dynamic would be to have a surface, possibly black and white, where I can draw the shapes of waves dynamically and then pass that surface to a shader which would distort the reflection based on values from black to white.
Does such a thing exist? I would gladly buy an asset that did this.