Displacement map shader? If that's the right thing to call it

obscene

Member
Doing top-down water and I am using a very basic wave shader. It looks legit but the animation is static. If I run a character through the water, there is no way for it to affect it. The entire body of water maintains a constant animation.

The only way I can think to make this effect dynamic would be to have a surface, possibly black and white, where I can draw the shapes of waves dynamically and then pass that surface to a shader which would distort the reflection based on values from black to white.

Does such a thing exist? I would gladly buy an asset that did this.
 

obscene

Member
I know very little about shaders, but was able to adapt your project to do exactly what I want. I just draw my water textures, ripples (particle effects) onto the wave surface instead of the wave ds_list system you used. It's looking great so far. Huge thanks to you. :)
 
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