Neptune
Member
I have two surfaces, S0 & S1. Both surfaces are filled with various color at 1.0 alpha.
When I set the drawing target to S1, and draw an opaque black sprite (bm_normal), it seems to chang the alpha of that entire area on the surface... allowing S0 to been seen underneath.
Is there a blendmode or a way I can just pancake opaque sprites onto S1, without cutting holes into it?
Any info is appreciated!
When I set the drawing target to S1, and draw an opaque black sprite (bm_normal), it seems to chang the alpha of that entire area on the surface... allowing S0 to been seen underneath.
Is there a blendmode or a way I can just pancake opaque sprites onto S1, without cutting holes into it?
Any info is appreciated!