Wabbajackalope
Member
i think this might be possible to do the following with surfaces but im sofar struggling to figure out where to begin reading how to, im not asking anyone to do this for me, i just want to learn if its possible in GMS.
i have two different circles, red and blue. When red and blue overlap i want to change their colours, apply textures, or change the visibility, ideally all at the same time.
visibly to the player, the red and blue become the yellow and green on the sprite, i want the red circle to not be visible except when it intersects (green), as for the blue circle i want it to just go about its normal business as the yellow circle, either having a texture emerge when intersect or a solid one.
can anyone please point me in the way to begin learning how to change colours or add overlays onto other sprites that are only visible within the boundries of a second sprite?
thank you
i have two different circles, red and blue. When red and blue overlap i want to change their colours, apply textures, or change the visibility, ideally all at the same time.
visibly to the player, the red and blue become the yellow and green on the sprite, i want the red circle to not be visible except when it intersects (green), as for the blue circle i want it to just go about its normal business as the yellow circle, either having a texture emerge when intersect or a solid one.
can anyone please point me in the way to begin learning how to change colours or add overlays onto other sprites that are only visible within the boundries of a second sprite?
thank you
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