O
Override_X
Guest
So. Considering tackling this genre, doing something in the vain of say, The Bard's Tale, or Might and Magic (mid to late 80's versions, not later remakes). My understanding is that those types games used a simulated 3d view of the game world in the nav windows (usually upper left portion of the screen) as opposed to actual 3d renderings of the game world. I'm wondering what approaches to accomplishing this might be taken. The only solution that occurs to me is to have the actual 2d world laid out in a grid with an object in the parties position. Determine which of the cardinal directions the party is facing and then determine what objects would be in their line of sight. Finally, use draw functions to place "3d" sprite versions of those objects in the area of the screen which is supposed to be the world view. I can't seem to find much documentation on the methodology the old schoolers actually used, but I'm curious as to what approaches you might take. Here's a screen shot or 2 of what I'm trying to accomplish: