if attacking = false
{
if keyboard_check_pressed(vk_control)
{
sprite_index = spr_attack
image_index = 0
attacking = true
}
}
else
{
var hit_enemy = instance_place(x, y, obj_enemy);
if hit_enemy && !hit_enemy.hurt
{
hit_enemy.hurt = true
hit_enemy.vsp = -20
hit_enemy.health -= 10
}
if image_index = 0
{
attacking = false
sprite_index = spr_idle
}
}