Agreed. The mobile market is a different market, and it will never be like console / PC games simply because there's so much money and popularity to be gained from casual games. In a way, this is holding the mobile gaming culture back, but from another perspective it just means the culture is moving in a different direction.Mobile gaming has a huge market in Asia, where for most gamers have only their phone to play games on.
As far as the games are concerned, most appear to be designed for casual gamers (flappy bird, bubble shooters, physics based puzzles etc). So I doubt there will be ever be the mobile equivalent of say, a Metroid or a Mario.
If you want to scratch a Mario itch on mobile (besides Super Mario Run) I would recommend Bean Dreams: Bean's Quest 2. It's an excellent little platform puzzle game with a retro style and great music. https://beandreamsgame.com/So I doubt there will be ever be the mobile equivalent of say, a Metroid or a Mario.
I doubt it'll die any time soon. Phones and tablets targeted specifically towards gaming will probably die, but the mobile gaming market won't. People play mobile games while they're on the toilet or waiting in line, etc. As long people want to do that, there's gonna be a market for mobile gaming. I doubt that big publishers like Nintendo, Sony and Microsoft would move their franchises onto mobile, though. Mobile hardware is much less powerful than console and PC, and people just don't buy a phone to play games (which is why I think that gaming phones will die out), and if hybrid consoles like the Switch catch on, there's really gonna be no good reason to make big games for mobile.I am not writing this topic out of a research or public surveys. This is just a thought.
I want you to write your guess, how will be the mobile gaming industry in 5 years? Will it die out, or survive to even become bigger?
One thing to note though is that mobile-specific Nintendo and Pokemon games are starting to pop up on the app store:I doubt that big publishers like Nintendo, Sony and Microsoft would move their franchises onto mobile, though.
And you sir wins this thread.it has always been dead and devoid of life, but necrophilia has just been getting bigger.
Like debleb said, as long as people need to kill time, there will be mobile games in whatever form they will take on whatever device will exist in the future.
One thing to note though is that mobile-specific Nintendo and Pokemon games are starting to pop up on the app store:
Miitomo (Although this game was discontinued)
Pokemon Go
Super Mario Run
Pokemon Quest
Animal Crossing Pocket Camp
Dr. Mario World
Mario Kart Tour (Still in development)
While that's a far cry from moving their franchises over, it's interesting to see that they've embraced mobile lately and created games specifically for the platform albeit dumbed-down versions.
Am I really wasting my time making an RPG for mobile?What about RPG? Nobody cares about RPG? Remember all the RPG release on gameboy? Nobody cares to play that kind of game on mobile? Don't tell me emulating, we are developers. We make games.
IMO, most mobile gamers are casual gamers. But of course, there will be those who enjoy classic RPGs. You need to research mobile RPGs and find out who the audience is and what kind of stuff they like.What about RPG? Nobody cares about RPG? Remember all the RPG release on gameboy? Nobody cares to play that kind of game on mobile? Don't tell me emulating, we are developers. We make games.
No. Game development is never a waste of time.Am I really wasting my time making an RPG for mobile?.
Kind of off-topic but I don't really get the point of massive phone screens. Aren't phones meant to be portable? Couldn't you just buy a tablet if you want a big screen? Or a Chromebook?I'm like the opposite of opinion. I've been waiting for a phone that is truly for gaming, and some quality content to warrant it. Full releases. The problem with phones is that what they gain in accessibility for control interface, they actually lose responsiveness. Most touch screens are still terribly delayed to respond, and any type of feed back like haptic touch or rumble are still missing(there is already a motor built in). And a lot of snap on controllers are incompatible or unsupported for most games.
I'd love the day my phone could replace something like a gameboy, but thats not happening with the market obsessions on cameras and stupid sized screens.
I believe choosing the correct genre/control scheme, mobile can definitely offer those sweet and fond memories we made with gbc, gba, ds, 3ds. With the exception of pubg and a few, real time control scheme is really not that great an approach to designing mobile game. Not talking about casual game.I'm like the opposite of opinion. I've been waiting for a phone that is truly for gaming, and some quality content to warrant it. Full releases. The problem with phones is that what they gain in accessibility for control interface, they actually lose responsiveness. Most touch screens are still terribly delayed to respond, and any type of feed back like haptic touch or rumble are still missing(there is already a motor built in). And a lot of snap on controllers are incompatible or unsupported for most games.
I'd love the day my phone could replace something like a gameboy, but that's not happening with the market obsessions on cameras and stupid sized screens.
Exactly, you are having these impressions because so few games actually offer you experience comparable to old handheld console (from Nintendo). It's like nobody is doing them. Sure, there are ports, but again, ports. Controls scheme usually are poorly implemented and thus, feel like no effort been poured into this port.IMO, most mobile gamers are casual gamers. But of course, there will be those who enjoy classic RPGs. You need to research mobile RPGs and find out who the audience is and what kind of stuff they like.
No. Game development is never a waste of time.
Do you think someone like Nintendo will ever put phone functionality into one of their hand held game systems?I'm like the opposite of opinion. I've been waiting for a phone that is truly for gaming, and some quality content to warrant it. Full releases. The problem with phones is that what they gain in accessibility for control interface, they actually lose responsiveness. Most touch screens are still terribly delayed to respond, and any type of feed back like haptic touch or rumble are still missing(there is already a motor built in). And a lot of snap on controllers are incompatible or unsupported for most games.
I'd love the day my phone could replace something like a gameboy, but thats not happening with the market obsessions on cameras and stupid sized screens.
Bummer.I don't believe that mobile gaming is dying in any sense of the word.