I
IE Entertainment
Guest
Hello, everyone. Not sure what to call the thing I’m asking about but I want my sprites to dynamically change size based on their background depth. For example, imagine a side scrolling view but when ever your character walks towards the background, the sprite would appear appear smaller based on how far away from the screen they are and as they move toward the screen they would appear larger. How would I go about programming that? What is the logic?
Am I telling GM that the further my sprites move up the -Y axis the smaller it becomes and then the opposite for when the sprite moves down the Y axis toward the screen?
Thanks in advanced for the help. You guys are always great!
Am I telling GM that the further my sprites move up the -Y axis the smaller it becomes and then the opposite for when the sprite moves down the Y axis toward the screen?
Thanks in advanced for the help. You guys are always great!