S
Sanctifier
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Hi Everyone.
I'm working on a top down shooter that's inspired by Crimsonland. Currently I have a system where every time the weapon is fired recoil increases. For every unit of recoil, the deviation in the player's accuracy cone is widened by a single degree.
This system is currently working as intended. However, I'm wondering how I might go about representing the currently state of accuracy with a circle that widens as recoil increases.
I'm working on a top down shooter that's inspired by Crimsonland. Currently I have a system where every time the weapon is fired recoil increases. For every unit of recoil, the deviation in the player's accuracy cone is widened by a single degree.
This system is currently working as intended. However, I'm wondering how I might go about representing the currently state of accuracy with a circle that widens as recoil increases.
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