Makkeonmies
Member
I have a room where its all covered with invisible blocks, along 64x64 grids.
If the player object presses a certain key, a block object on top of which it currently is should activate. However the player sometimes overlaps two of these at a time. I cant make the collision mask of the blocks much smaller either. How can i make the player character only activate a block object that it is fully inside of, not so that it activates all blocks the player object even partially collides with?
If the player object presses a certain key, a block object on top of which it currently is should activate. However the player sometimes overlaps two of these at a time. I cant make the collision mask of the blocks much smaller either. How can i make the player character only activate a block object that it is fully inside of, not so that it activates all blocks the player object even partially collides with?