N
NoFontNL
Guest
Hi, I have my view, and everything outside my view gets deactivated.
But the problem is, I have a 'par_solid' object and an object that is amazingly high.
The pink is solid and the orange thing is the high thing.
The player's position is the middle of the view.
As you can see the solid object is outside the view and gets deactivated,
which will result in the high object falling down, which is not intended.
When the high thing is colliding (literally touching) with a par_solid, the high thing gets destroyed.
I already tried instance_activate_region(bbox_left,bbox_bottom,sprite_width,vspd) inside the high thing,
but that doesn't seem to work.
How would I fix this?
Help would be appreciated.
But the problem is, I have a 'par_solid' object and an object that is amazingly high.
The pink is solid and the orange thing is the high thing.
The player's position is the middle of the view.
As you can see the solid object is outside the view and gets deactivated,
which will result in the high object falling down, which is not intended.
When the high thing is colliding (literally touching) with a par_solid, the high thing gets destroyed.
I already tried instance_activate_region(bbox_left,bbox_bottom,sprite_width,vspd) inside the high thing,
but that doesn't seem to work.
How would I fix this?
Help would be appreciated.