C
camscottbryce
Guest
Howdy folks,
I've been working on a new project that I could use some help on. I've got a character wearing a helmet with a visor, and I'd like to put a reflection on that visor. I'd like that visor to reflect the pixels in front of this character's face, and draw those pixels on a lower layer so that they can be drawn "underneath" the helmet overlay. Below are some pictures to illustrate what I mean.
Does anyone have any idea how this might be done? I admit I'm not too familiar with drawing from/referring to the surface in GMS, but I'm wondering if there's something I'm missing that might make this easier. Any help you can provide would be appreciated!
I've been working on a new project that I could use some help on. I've got a character wearing a helmet with a visor, and I'd like to put a reflection on that visor. I'd like that visor to reflect the pixels in front of this character's face, and draw those pixels on a lower layer so that they can be drawn "underneath" the helmet overlay. Below are some pictures to illustrate what I mean.
Does anyone have any idea how this might be done? I admit I'm not too familiar with drawing from/referring to the surface in GMS, but I'm wondering if there's something I'm missing that might make this easier. Any help you can provide would be appreciated!