K
Kirbyrocket
Guest
So the concept of a game being made that’s free to play often can be frowned upon by the player since there may be some sort of catch to it like a pay-to-win kind of mechanic or freemium mechanism.
How exactly would you approach releasing a game for free? It may prove to be economically unsustainable when not doing it, but I’m sure there are other alternatives to doing so.
How exactly would you approach releasing a game for free? It may prove to be economically unsustainable when not doing it, but I’m sure there are other alternatives to doing so.