607
Member
Hello.
In GameMaker 8.1, if you have an application that is smaller than the display size and put it to full-screen, the rest of the screen will be made up by black bars.
In GameMaker Studio 1.4, if you have an application that is smaller than the display size and put it to full-screen, the application will be scaled up to fit the screen, making it blur.
I followed RangerX's tutorial to remake the old behaviour, using the first method described in his post.
There's one issue, however: the mouse still behaves like the game works the second way.
Some else described the problem as well, but I couldn't find an answer in the thread.
In GameMaker 8.1, if you have an application that is smaller than the display size and put it to full-screen, the rest of the screen will be made up by black bars.
In GameMaker Studio 1.4, if you have an application that is smaller than the display size and put it to full-screen, the application will be scaled up to fit the screen, making it blur.
I followed RangerX's tutorial to remake the old behaviour, using the first method described in his post.
There's one issue, however: the mouse still behaves like the game works the second way.
Some else described the problem as well, but I couldn't find an answer in the thread.
Hello, i have some problems with the "pixel perfect", the screen is scaled, but just the visual, here is a photo to show better what is happening: View attachment 1455