carbonneau
Member
When testing my game on iPhone X device, the splash screen is black. The splash screen has been set for all devices using "Tools > Generate Project Images". As specified in the documentation, I confirmed that my .png is authored as 24bit PNG with no transparencies.
Xcode gives the following console warning while the game boots up on the device:
2019-06-10 09:08:27.795214-0400 [12525:3755201] View did appear
2019-06-10 09:08:28.250460-0400 [12525:3755201] ES2 rendering /var/containers/Bundle/Application/test.app/[email protected]
libpng error: CgBI: unknown critical chunk
2019-06-10 09:08:28.267758-0400 [12525:3755201] ReadPNG :: a PNG error occured
2019-06-10 09:08:28.268524-0400 [12525:3755201] InitRunner
2019-06-10 09:08:28.268543-0400 [12525:3755201] FreeSplash
2019-06-10 09:08:28.268565-0400 [12525:3755201] FreePNGFile()
2019-06-10 09:08:28.268590-0400 [12525:3755201] FreeSplash - finished
2019-06-10 09:08:28.268600-0400 [12525:3755201]
I also tried to go into build settings and set
Remove Text Metadata From PNG Files = NO.
This did not work either.
Why does GMS2 require a 1125 x 2436 splash screen for iPhoneX/Xs Portrait but Xcode is complaining about a 1100 x 2436 launch image? Could there be a bug in GMS2?
I'm using the latest Xcode and latest version of GMS2. This used to work in earlier versions.
Xcode gives the following console warning while the game boots up on the device:
2019-06-10 09:08:27.795214-0400 [12525:3755201] View did appear
2019-06-10 09:08:28.250460-0400 [12525:3755201] ES2 rendering /var/containers/Bundle/Application/test.app/[email protected]
libpng error: CgBI: unknown critical chunk
2019-06-10 09:08:28.267758-0400 [12525:3755201] ReadPNG :: a PNG error occured
2019-06-10 09:08:28.268524-0400 [12525:3755201] InitRunner
2019-06-10 09:08:28.268543-0400 [12525:3755201] FreeSplash
2019-06-10 09:08:28.268565-0400 [12525:3755201] FreePNGFile()
2019-06-10 09:08:28.268590-0400 [12525:3755201] FreeSplash - finished
2019-06-10 09:08:28.268600-0400 [12525:3755201]
I also tried to go into build settings and set
Remove Text Metadata From PNG Files = NO.
This did not work either.
Why does GMS2 require a 1125 x 2436 splash screen for iPhoneX/Xs Portrait but Xcode is complaining about a 1100 x 2436 launch image? Could there be a bug in GMS2?
I'm using the latest Xcode and latest version of GMS2. This used to work in earlier versions.