K
kingjohnc19
Guest
When I move between rooms, for some reason in the other room fixed rotation is disabled. how do i fix this?
basically, phy_fixed_rotation doesn't seem to work if I move to another room. This means that the player and other objects rotate around instead of staying in the same rotation.Not sure what you're referring to.
but that's already enabled in the object. In the original room it is working completely fine but the second i move rooms it disables it.phy_fixed_rotation = true;
Perhaps.....
/// Inside Create Event
phy_fixed_rotation = true;
yes, I have persistence enabled.Do you have persistence for this object? - If yes, I'm confused (but I'm not fluent in the Physics system so perhaps this is intended.
Try setting phy_fixed_rotation = true in a room start event anyway.
yes. the second room is an exact duplicate of the first one with a different color scheme.Does the second room have 'physics' turned on?
I did both of those.Maybe you put it on the wrong event... you should put it on create
and make it persistentCode:/// Inside Create Event phy_fixed_rotation = true;
Maybe the obj_player physics in not on?I did both of those.