Kyon
Member
Hi everyone, I just noticed, when I draw the bow in my game, the vertex batches/texture swaps increase a lot!
The only thing I can think of is that it's creating particles ( the circles around the bow ) when you do that.
Could that be it? and why? And how to fix?
Here is a gif where the 'problem' can be seen. On the left top you have the debug overlay with the vertex/texture swap and you can see it increase when I charge the bow.
( i know the gif is almost unwatchable but couldnt make a better one, ignore the green flashes, its the gif-make program )
Kyon.
The only thing I can think of is that it's creating particles ( the circles around the bow ) when you do that.
Could that be it? and why? And how to fix?
Here is a gif where the 'problem' can be seen. On the left top you have the debug overlay with the vertex/texture swap and you can see it increase when I charge the bow.
( i know the gif is almost unwatchable but couldnt make a better one, ignore the green flashes, its the gif-make program )
Kyon.