TheSpydog
Member
Whenever I switch from windowed to fullscreen mode on the macOS export target, the entire screen will flash bright red for a moment before the fullscreen transition takes effect. Is anyone else noticing this or have a way to fix this? This seems like a pretty significant issue but I haven't found anyone else discussing it. I'm using the latest runtime, by the way.
This happens on a completely blank new project (with only a Key Up event that switches to fullscreen) so I know it's not caused by my project. I reported this as a bug to YYG a few weeks ago but haven't heard back yet. In the meantime, does anyone know of a workaround so that my game won't flash a blindingly red color every time it goes fullscreen?
(I've also noticed that sometimes when you return to windowed mode from fullscreen, the game window will resize incorrectly and not preserve its aspect ratio...unless you have toggled "Allow Window Resize" in Game Options, which has unwanted side effects. Fullscreen mode on Mac is all kinds of messed up currently.)
This happens on a completely blank new project (with only a Key Up event that switches to fullscreen) so I know it's not caused by my project. I reported this as a bug to YYG a few weeks ago but haven't heard back yet. In the meantime, does anyone know of a workaround so that my game won't flash a blindingly red color every time it goes fullscreen?
(I've also noticed that sometimes when you return to windowed mode from fullscreen, the game window will resize incorrectly and not preserve its aspect ratio...unless you have toggled "Allow Window Resize" in Game Options, which has unwanted side effects. Fullscreen mode on Mac is all kinds of messed up currently.)