Didjynn
Member
Hello,
I am looking for a programmer used to skeletal animation and physics needed :
- ragdoll creation, size must adapt to the sprites used
- created ragdoll need to match the skeletal position when it spawns
- when the ragdoll is hit, can be dismembered and particles goes out of the cut part (direction and origin relative to the body part cut)
- Adaptation of the collision shapes depending of the image scaling
- optimization : ragdolls should be created when the game is launched, not every time an enemy is killed but the position is set when the enemy dies
If possible : knowledge on how to avoid aliasing on skeletal animations.
If something in this list can't be done or is too hard, thanks to let me know about it
I am looking for a programmer used to skeletal animation and physics needed :
- ragdoll creation, size must adapt to the sprites used
- created ragdoll need to match the skeletal position when it spawns
- when the ragdoll is hit, can be dismembered and particles goes out of the cut part (direction and origin relative to the body part cut)
- Adaptation of the collision shapes depending of the image scaling
- optimization : ragdolls should be created when the game is launched, not every time an enemy is killed but the position is set when the enemy dies
If possible : knowledge on how to avoid aliasing on skeletal animations.
If something in this list can't be done or is too hard, thanks to let me know about it