MilesThatch
Member
Greetings everyone.
It's been known for quite some time that Game Maker runs like absolute a** on laptops with integrated graphics cards. Anything from intel at that matter. I have few games I had tested it out on and my suspicion lies with with the surfaces being the culprit. All of the game that run slow on my laptop use surfaces. However not all of my games that use surfaces run slow on the laptop. There were exceptions.... if my memory doesn't fail me.
In any case. the entire game slows in proportion so do you think I can use the delta time to proportionally upscale the speed on laptops? I mean that's what delta time is meant for, right? Network and slow hardware compensation?
My idea is to take the delta time measurement of the game running at normal speed on my desktop. And use that value as a reference for calculating how much slower is the game running on a laptop. Then any sort of time or speed values would be scaled up by that factor?
It's been known for quite some time that Game Maker runs like absolute a** on laptops with integrated graphics cards. Anything from intel at that matter. I have few games I had tested it out on and my suspicion lies with with the surfaces being the culprit. All of the game that run slow on my laptop use surfaces. However not all of my games that use surfaces run slow on the laptop. There were exceptions.... if my memory doesn't fail me.
In any case. the entire game slows in proportion so do you think I can use the delta time to proportionally upscale the speed on laptops? I mean that's what delta time is meant for, right? Network and slow hardware compensation?
My idea is to take the delta time measurement of the game running at normal speed on my desktop. And use that value as a reference for calculating how much slower is the game running on a laptop. Then any sort of time or speed values would be scaled up by that factor?