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orSQUADstra
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I'm curious, how much time did you guys spend on your games?
Two minutes, unfortunately.I'm curious, how much time did you guys spend on your games?
If you're using GMS 2, on the Resources panel go to the bottom and open Options, and there open "Main"Oooh, where do I find out how long I've been working on a project?
I sure hope so! Your game looks gorgeous, can't wait to try it outI'm uploading a few minutes late, hopefully it still counts.
Amazing for 3 hours Dan - I think there are multiple "see in the light, then move in the dark" games coming in, arguably even my own in a sense.Done with 1 minute to spare! https://gamedevdan.itch.io/blabbit-in-the-headlights
Says 1 day 4 hours for me, but that's not the whole truth as I left the IDE open while doing other stuff, then sat in for a little while to test some ideas, and was then off again. Taking off about six hours might be the actual time spent coding. A single feature that took the most time was the push/ride code, since I adapted it to include a third type, items, which get pushed differently. So when a horizontally moving lift pushes the player, who is then pushed into an item (a box), all three will move. But when the lift pushes a box into another box, they won't move and the box pushed by the lift gets destroyed instead. The push code is recursive, with each moving object that gets moved into another calling for push code for the next, until the cascade has been resolved. It's been pretty interesting, since the last time I really took a big look at platformer code was back when I was still using GMS1.4.I'm curious, how much time did you guys spend on your games?
Same here. I added death screen-shake and a nice sunset colour palette. The gray gamejam version is solid though.While I'm pretty happy with my entry overall it was just such a shame that I couldn't get enough time to add the boss I wanted. So I added it to the post-jam version instead!
Here's a download link if anyone is interested.
Holy wowzers! I got the first review -- THANKS, ALICE!And here I am, getting into reviewing again. My only victim so far was @HayManMarc, but there are more to come; beware!
(not today, though, because it's getting late and Jam kept me busy enough overall ^^')
The voting post is here!
That's usually how I do it. Good way to combat spoilers, too.I am going to avoid all other member's reviews until I have done my own and the end date has been reached - I wondered whether I was being influenced by reading how others viewed some games before I had a chance to see it first hand.
~70 hours of trying to work on it, with many breaks here and there. Probably around 50 hours of real work.I'm curious, how much time did you guys spend on your games?
I started at 9am UTC on Monday, so 3 hoursI'm curious, how much time did you guys spend on your games?
That's what I like the most about Game Jams! People often see things you are completely blind to see yourself!!! Solid critique can make wonders to your game and game developing skills!Look forward to reviewing these games, giving you all warm and cool feedback - please take the cool feedback as an opportunity to see things from another person's perspective - perception is reality.
I know this is just your first impression, but I wanted to respond to it anyway. If you play through the area to the right of the starting area, shortly after you get the jump upgrade, you get the dash upgrade, which lets you move twice as fast.var said:Greenshield the Brave by Mercerenies:
I move so slow
Interesting. I just ran your game again and I can't get it to happen again now, so I suppose it really is a bizarre intermittent thing.@Mercerenies Thanks for reviewing Lightbulb, I'm curious to know whether the game crashed before the lightbulb was stolen or after. I've experienced that crash too but mysteriously it only happens once every few runs.
Yeah, no idea what could be causing it, were you able to make it through to the end?Interesting. I just ran your game again and I can't get it to happen again now, so I suppose it really is a bizarre intermittent thing.
That's what I was thinking. I thought it really strange you would ignore the theme since you were this jam's "Theme Master".Regarding theme, I certainly would hope we’d used it somehow, seeing as I came up with it!