Hi eimie, thank you for the post.
Only
two instead of three positions could be interesting, I think I might explore that idea. Originally I was inspired by that sub-game in pinball where the ball randomly falls through one of three openings and you control the lights to make them all light up. That's why there are three. And more positions would not be fun. Three options seemed perfect gameplay-wise (no tap, one tap or double tap)
The
clockwise rotation sounds good, but the more the ball goes into a corner the more impossible it is to switch fast enough. See here:
I guess I could put the blues together, but that would just make big double walls that create more possible positions that need to be switched.
Damn it sucks that the game crashes on your Phone. I've tried it on three devices and can't remember any crashing. Honestly I'm very unexperienced with mobile gamedev, and I couldn't find out what the problem is. Here are the crash logs in case you are interested:
#1
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 0 >>> com.woodsmoke.Vector_Sector <<< backtrace:
#00 pc 00000000000bedc4 /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_ZN17CSkeletonInstance18ComputeBoundingBoxEP9tagYYRECTifffff+28)
#01 pc 0000000000195304 /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_ZN9CInstance18Collision_SkeletonEPS_b+112)
#02 pc 0000000000195634 /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_ZN9CInstance18Collision_InstanceEPS_b+220)
#03 pc 00000000001cc63c /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_Z15HandleCollisionv+316)
#04 pc 00000000001d35fc /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_Z7DoAStepv+828)
#05 pc 00000000001d4afc /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_Z16MainLoop_Processv+900)
#06 pc 0000000000294768 /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (Java_com_yoyogames_runner_RunnerJNILib_Process+592)
#07 pc 00000000003fae73 /data/app/com.woodsmoke.Vector_Sector-1/oat/arm/base.odex
#2 (got this one twice)
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 0 >>> com.woodsmoke.Vector_Sector <<< backtrace:
#00 pc 00000000000beda8 /data/app/com.woodsmoke.Vector_Sector-1/lib/arm/libyoyo.so (_ZN17CSkeletonInstance18ComputeBoundingBoxEP9tagYYRECTifffff)
#01 pc 00000000426ffffc <unknown>
@mamacato You need to pump those numbers up__Those are rookie numbers.jpg
Please consider rating the game. Someone (out of three) gave me 1 one star review.