X
xHaydenx
Guest
Hi.
I'm trying to decide what would be best for a top-down survival game out of GMS2 or Unity. I'm not a programmer at all, so I'm not sure which is the better fit for the systems I want to have. Was hoping I could get some opinions here.
Some of the systems I'd eventually want include:
- Crafting
- Player needs such as hunger, thirst, fatigue, temperature, etc.
- Combat - player would be able to throw a spear, shoot a bow, attack with basic melee.
- Day night cycle.
- Cooking.
- Basic building. Players wouldn't be able to just build whatever they want anywhere. They would be able to build campfires and setup tents and the like, but big things like a cabin or a hut would be something that is already there, but has to be repaired.
- Inventory system.
- Procedural maps - Not fully procedural, but just if a map was made up of say 10 rooms, then maybe there'd be a few rooms that are always in the same spot, but the rest were mixed and matched each time the player started a new game.
Thanks.
I'm trying to decide what would be best for a top-down survival game out of GMS2 or Unity. I'm not a programmer at all, so I'm not sure which is the better fit for the systems I want to have. Was hoping I could get some opinions here.
Some of the systems I'd eventually want include:
- Crafting
- Player needs such as hunger, thirst, fatigue, temperature, etc.
- Combat - player would be able to throw a spear, shoot a bow, attack with basic melee.
- Day night cycle.
- Cooking.
- Basic building. Players wouldn't be able to just build whatever they want anywhere. They would be able to build campfires and setup tents and the like, but big things like a cabin or a hut would be something that is already there, but has to be repaired.
- Inventory system.
- Procedural maps - Not fully procedural, but just if a map was made up of say 10 rooms, then maybe there'd be a few rooms that are always in the same spot, but the rest were mixed and matched each time the player started a new game.
Thanks.