Actually I didn't want to say anything more about it, but this contribution changed my opinion:
https://forum.yoyogames.com/index.php?threads/top-down-2d-engine-for-gms2.63231/#post-379299
When I read something like that, hours, if not days, occupied with the collision. We actually have a great function called "solid".
Why do you have to deal with such things in a game construction kit? And that in the 21st century, where we're talking about a station on Mars, but I still have to program my own collisions. No, not in a high-level language, but in a game construction kit.
It's just incomprehensible to me.
Solid should simply be what it means, a block that prevents me from going on, but I still touch it. That can't be so hard for experienced, paid programmers, to implement. If you haven't clicked "solid", anyone can still prove their skills and program it themselves, but why is it deliberately difficult for beginners?
For me simply incomprehensible and I hope that this will change at some point, because especially at the beginning you should make it as easy as possible for beginners to get started.
Miradur
Btw., please implement the same for tiles as well. You could allow two tilemaps per layer, where one is inserted as "solid" (own tab or checkbox, whatever), then you have solved the problem for tile collision immediately.
https://forum.yoyogames.com/index.php?threads/top-down-2d-engine-for-gms2.63231/#post-379299
When I read something like that, hours, if not days, occupied with the collision. We actually have a great function called "solid".
Why do you have to deal with such things in a game construction kit? And that in the 21st century, where we're talking about a station on Mars, but I still have to program my own collisions. No, not in a high-level language, but in a game construction kit.
It's just incomprehensible to me.
Solid should simply be what it means, a block that prevents me from going on, but I still touch it. That can't be so hard for experienced, paid programmers, to implement. If you haven't clicked "solid", anyone can still prove their skills and program it themselves, but why is it deliberately difficult for beginners?
For me simply incomprehensible and I hope that this will change at some point, because especially at the beginning you should make it as easy as possible for beginners to get started.
Miradur
Btw., please implement the same for tiles as well. You could allow two tilemaps per layer, where one is inserted as "solid" (own tab or checkbox, whatever), then you have solved the problem for tile collision immediately.
Last edited: