P
Petr Skornok
Guest
Hi,
we've recently hit a point where the compilation of our game takes over 1min 30s on well performing desktop machine (project includes 3500 art assets, 1500 SFX/music files and still growing). It became a real challenge to make any changes in the code and stay in the programming flow while the game keeps compiling.
I was wondering whether there are any recommended steps to speed up the compilation time. First one I've found was adding all of our audio files into Audio Groups, loading these groups asynchronously on game start and unticking for each of those groups "Use Group On..." unless we need to recompile the audio files in the group. The audio still keeps playing and the compilation time got half of the original value.
Is there some similar trick for the assets? If Texture Group is not included during the compilation it leads to the assets not being added to the texture and not being drawn on the screen.
Thanks for the tips
we've recently hit a point where the compilation of our game takes over 1min 30s on well performing desktop machine (project includes 3500 art assets, 1500 SFX/music files and still growing). It became a real challenge to make any changes in the code and stay in the programming flow while the game keeps compiling.
I was wondering whether there are any recommended steps to speed up the compilation time. First one I've found was adding all of our audio files into Audio Groups, loading these groups asynchronously on game start and unticking for each of those groups "Use Group On..." unless we need to recompile the audio files in the group. The audio still keeps playing and the compilation time got half of the original value.
Is there some similar trick for the assets? If Texture Group is not included during the compilation it leads to the assets not being added to the texture and not being drawn on the screen.
Thanks for the tips