Hey everyone,
I'm currently making a game on GMS, and I enabled the debug overlay to see how well it ran. It turned out that I was getting crazy high fps (like 200 - 500) and I was wondering if that is how many frames my CPU is actually processing every second or how many frames my CPU could process every second. The game seems like it's running at the speed it would if it were running at 60 fps. I'm just concerned in case the high fps could unnecessarily damage my hardware. The room speed of my game is 60. Thanks!
I'm currently making a game on GMS, and I enabled the debug overlay to see how well it ran. It turned out that I was getting crazy high fps (like 200 - 500) and I was wondering if that is how many frames my CPU is actually processing every second or how many frames my CPU could process every second. The game seems like it's running at the speed it would if it were running at 60 fps. I'm just concerned in case the high fps could unnecessarily damage my hardware. The room speed of my game is 60. Thanks!