hdarren
Member
My game's base resolution is 256x144 and using the window_set_size() I can upscale the game to whatever size I like whilst maintaining that pixel perfect on-the-grid look. However this can make for a very janky camera as the view is also forced to the grid. I've tried using the surface_resize() function which gives a very silky smooth camera as it isn't forced to the grid, but unfortunately everything else is too which can make some image manipulations like using image_angle and image_scale go off-grid which loses that low resolution look.
So is there a way of making the camera have that silky smooth off grid movement, but make it so everything else sticks to the grid?
So is there a way of making the camera have that silky smooth off grid movement, but make it so everything else sticks to the grid?