A
Antera
Guest
Hello,
How can I check if the instance of an object is in viewport, is there a function for this ?
Or do I have to add multiple DND "if" to reproduce something like this ?
if ( (x > view_xview[0]) && (y > view_yview[0]) && (x < (view_xview[0]+view_wview[0])) && (y < (view_yview[0]+view_hview[0])) )
I use Drag & Drop fow now
Thanks for your help
How can I check if the instance of an object is in viewport, is there a function for this ?
Or do I have to add multiple DND "if" to reproduce something like this ?
if ( (x > view_xview[0]) && (y > view_yview[0]) && (x < (view_xview[0]+view_wview[0])) && (y < (view_yview[0]+view_hview[0])) )
I use Drag & Drop fow now
Thanks for your help
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