PNelly
Member
New Content Edit:
Hi Guys! We've decided we'd like to give people a more complete taste of the kind of thing we have in mind, check our first interactive chart at http://www.steamsuccess.club/ and see how game success has evolved on the steam store in the last four years!
Original Post:
My friend and I are considering a project to help fellow game developers be successful and we're
looking for feedback.
We want to create a website showing player taste trends in the games market.
Which genres are popular? Which ones aren't? What kinds of games are people buying, and which ones are being ignored? We want to help answer the question, "what should my next game be?".
The answer isn't always easy. In his GDC talk last year Erik Johnson showed the estimated revenue for puzzle platformers is twenty four times less than action RPGs. For anyone hoping to make a living from games, knowing this stuff really matters. What we're suggesting is a data-driven tool catering indie developers, equipping them with the information they need to draw conclusions like Erik does in the video below, and ease the process of making important design decisions for their projects.
So, do you have any feedback on this idea? What do you like? What don't you like? Do you have ideas that might improve it? Any feedback would be greatly appreciated.
Thanks,
Patrick & Carson
*edit: link to talk mentioned above:
Hi Guys! We've decided we'd like to give people a more complete taste of the kind of thing we have in mind, check our first interactive chart at http://www.steamsuccess.club/ and see how game success has evolved on the steam store in the last four years!
Original Post:
My friend and I are considering a project to help fellow game developers be successful and we're
looking for feedback.
We want to create a website showing player taste trends in the games market.
Which genres are popular? Which ones aren't? What kinds of games are people buying, and which ones are being ignored? We want to help answer the question, "what should my next game be?".
The answer isn't always easy. In his GDC talk last year Erik Johnson showed the estimated revenue for puzzle platformers is twenty four times less than action RPGs. For anyone hoping to make a living from games, knowing this stuff really matters. What we're suggesting is a data-driven tool catering indie developers, equipping them with the information they need to draw conclusions like Erik does in the video below, and ease the process of making important design decisions for their projects.
So, do you have any feedback on this idea? What do you like? What don't you like? Do you have ideas that might improve it? Any feedback would be greatly appreciated.
Thanks,
Patrick & Carson
*edit: link to talk mentioned above:
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